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DIVISOES DA CINEMATICA FORMULAS DE3/20/2024 ![]() So let's just see what happens when we add a little bit of falloff here. So as my orb passes through my scene, I want this to reset my clones. So I wanted to start layering in some effects here. So I've reset my position, my scale, and my rotation. If I want, I can clean up those edges but I like to actually keep it messy so that it's a little bit nicer looking. Now, you'll notice that the borders of this are a little bit fuzzy, and that's because I've manually painted those out with a MoGraph selection. And the reaffector right now is just resetting all of these clones back to their initial position, rotation, and scale, and the weight is also being affected. I'm going to select this cube grid, and I'm going to go to MoGraph effector reaffector. So let's first start by resetting everything back to nothing. So as I press play, we've got our orb moving through, and nothing is happening. I'm just going to go ahead and delete my reeffector and we're going to rebuild this from scratch. So now let's go ahead and see how to recreate this effect. So we're going to work with this until the end of the project. So if I select my cube grid, I can go to MoGraph and choose swap cloner matrix, and this is going to dramatically speed up my viewport because I'm now just using matrix objects. But you'll also notice, it's a little bit chunky and slow to play back, and that's just because I've got so many different clones here, and I've got a lot of polygon divisions, adding complex effects on them. It's leaving a trail, and that trail is being used to drive the falloff that is erasing this with the reeffector. Now, as I press Play right here, we'll see that our orb is going through our scene. So let's take a look at this more complex example, this undulating orb scene. So if I was to turn off all these others, you'd just see that this is an alternate motion graphics setup for my initial cloner, and I'm layering this on top of the other, and to achieve effects like this in previous versions, you'd have to use a complex series of matrix objects, inheritance effectors, and even then, you still couldn't morph between the colors of these different shapes. It's being rewritten with this new random color, and my formula effector here, I'm going to turn on, you'll see that I can selectively bring in this complex setup. So I'm going to turn that on, and as we play through this now, we'll see that not only is it being reset. If I go to my reeffector and go to its effectors list, you'll see that I've also added in a random color. The same can be done with color, so I can choose to only affect the green and the blue. So I could, for example, choose to only tweak the X and Z random position, or maybe I'll leave those there and I'll only effect Y. So let's just unfurl this, and you'll note that we have access to X, Y, and Z. So I'm going to activate color here, and let's just play around with position as well. You'll see that the scale and rotation are being reset, but the position is not. ![]() So let's see what happens if we turn off position here. And then this will also be what are affected by the effectors in its effectors list. And as it animates through, you'll see that it is stripping away the position, scale, and rotation, and that's controlled by my parameter tab right here, and anything that's got a checkbox right here is going to be reset back to its initial starting point for the cloner or matrix subject. ![]() I've got my reaffector in there as you'll see, and I've got a linear falloff on it, and as I press play, it is animating through my project right here. So if I go to my cloner, go to the effectors list. The new MoGraph reaffector makes much simpler work of that. Now, I'd also have to tweak some other parameters to reset the color. Now, each of these has its own separate fall off, and if I wanted to strip away all of their different effects, I would need to select all of these, go to their effector tab, and animate their strength. Green random scale makes them green and scales them randomly, and red random position also affects position and makes it red. One of them is this blue random rotation, and as you see, it is making the clones inside of its sphere of influence blue and it's randomly rotating them. In this scene, I've got a cloner object, and that cloner has a few different effectors applied to it. But before we do that, I want to jump in to a simpler explanation of how the reeffector works. In this video, I'm going to show you how I created this black erasure effect. The new MoGraph reeffector makes it possible to selectively reset complex motion graphics setups back to their initial state.
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